Unreal Engine at AIT

13 February 2024Written by Emma Woodward
On the 7th of February, AIT was proud to play host to Nick Gunn, Senior Technical Artist at Grease Monkey Games, who presented a talk on using Houdini and Unreal for procedural road generation.

It’s always a pleasure to host Unreal Engine talks at AIT, and to watch students, staff and industry professionals mingle as they unpack the latest and greatest that Unreal has to offer. 

“The event went well,” said Beatriz from AIT. “I think people were happy to have an opportunity to meet in person and chat, network with others”.

The event drew in a range of people interested in the possibilities of creating with Unreal Engine. 

“I came here tonight to meet new people, hear different thoughts and processes on how Unreal is utilised in conjunction with Unity and procedural aspects,” said Elliot, a freelance game designer and a game design consultant.    

Chloe, a 3D environment artist, was also interested in the possibilities afforded by combining games engines. 

“I wanted to know more about Houdini and Unreal Engine, and the way that they cross over since the possibilities with each engine are so powerful.” 

About Unreal Engine

Unreal Engine (developed by Epic Games) powers some of the world’s most loved games and has also been adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. 

You’re probably familiar with a range of games developed using Unreal Engine, including Epic Games’ massively multiplayer (and massively popular) game, Fortnite. 

But Unreal Engine is making its impact felt in a range of industries now, with some especially exciting developments in film and television. For Disney’s The Mandalorian, for example, greenscreens were replaced by wraparound LED screens displaying digital content developed using Unreal Engine, so that actors in the studio could see and interact with a moving backdrop in real time.  

Learn Unreal Engine at AIT

Here at AIT we want students to be immersed in the world of games from the moment they begin their studies with us. It makes sense that students should use the same pipelines and the same tools that are used in real games studios today. 

In both the Bachelor of Game Design and the Bachelor of 3D Animation, AIT students will be introduced to Unreal Engine. They’ll design and create their own 3D characters, animation-ready rigs, special effects and game levels, ready for immersive or cinematic media. AIT students will also bring these elements together to create their own animations and ready-to-play games. 

Join Our Next Event at AIT

The worlds of film, game design and animation are always changing, and hosting experts such as Nick Gunn of Grease Monkey Games ensures our students always have access to knowledge on the latest developments. It’s also important for students in our courses to see the industry professionals who come to these events, because in the creative industries, you never stop learning! 

Local Unreal community events like those hosted at our Sydney campus are also a fantastic way to get a taste of the larger networking and knowledge sharing events like Unreal Fest

Other events hosted at AIT include our very own MasterTalk series. Past speakers have included concept artist and graphic designer, Bowen Ellames (Sweet Tooth, Tidelands, Elvis and Thor: Ragnarok), Costa Daniel Kassab (Ludo Studio’s Bluey, Princess Bento Studio), Deborah Riley (Game of Thrones), Lewis Morley (The Matrix, Star Wars), Disney animator Jose Velaya (The Lion Guard, The Simpsons), Dennis Jones (VFX on Mortal Kombat for Rising Sun Pictures), and many more.

You can check out our events page to find out more. 

Imagine a creative college where you can pursue your dreams in 2D animation, 3D animation, film, game design, IT or mobile app development.

Find out more about AIT and our courses by visiting our connect page and choosing your own adventure. Talk to someone about your study options, book a campus tour and have a look around, chat with a current AIT student or get started on your application.

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