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Bachelor of Game Design

Get ready to join a like-minded community of passionate game enthusiasts, where every day you have the opportunity to design and develop commercially viable digital games, suitable for multiple platforms, using state of the art game engines. We’ve developed this degree with loads of industry input so you can rest assured we are teaching you all the professional, technical and personal skills contemporary game design studios are looking for. Our program is also one of the few that really dives deep into multi-player design education.

What To Expect

Our knowledge of the game design industry has enabled us to design a program that emulates the top professional game design studios. With our guidance and support, you’ll be equipped to step confidently into the video game industry and the career that you’ve always dreamed of. 

 

 

Skills You Will Gain
  • Technical Instruction Black Experienced knowledgeable educators
  • Creative Teamwork Black Teams of like-minded collaborators
  • Current Knowledge Black Current software, technology and insights
  • Professional Skills Black Embedded employability training
  • Skills Practice Black Practical hands-on learning
  • Project Work Black Relevant project-based assessments
  • Expert Feedback Black Broad engagement with industry
  • Industry Input Black Work opportunities in professional contexts
Softwares You Will Master
  • Unreal Engine Logo Unreal Engine
  • Zbrush Logo (transparent) ZBrush
  • Adobe Suite Adobe Creative Cloud
  • Maya Logo Maya
  • Houdini3d Icon Houdini

AIT Campus

At AIT, we’re committed to helping you make magic, one project at a time. Join like-minded creatives in our industry-grade games design studios where two thirds of your Bachelor of Games Design will take place. At AIT, we understand that modern games design production is heavily reliant on technology and software. That’s why we invest heavily in the latest professional-grade animation and games design software and hardware, giving you the opportunity to fully experience, experiment, and create masterpieces using industry-standard tools.

Our studios facilities are equipped with high-end computers, and you’ll have access to state-of-the-art post-production studios, green screen rooms, audio studios, and consoles for multiplayer game testing. We have specifically designed our studios to ensure your projects are rendered to the highest industry standards, and that you have the tools you need to bring the creative process to life.

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Our Cloud Campus

At AIT, we take pride in providing quality online learning experiences for our students. That’s why all of our course materials are hosted on our cloud campus, a space specifically designed for education. The cloud campus offers access to all course content, including videos, interactive activities, discussion boards, video meetings, email facilities, library access, assessment support, study support, technical support services, and welfare services.

We understand that choosing where to study in Australia is a big decision, which is why we welcome you to come and check out our online learning platform before you enrol. With our cloud campus, you’ll have all the tools you need to succeed in the Bachelor of Game Design at AIT. 

Student work: ‘Rose, Revolutionary Leader Sculpt’ by Tarik Takasu

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Course Content

Year 1 - Learn

Learn the entire design and development process (3D pipeline) required to create your own uniquely designed 3D characters. The areas covered include props and background development, using industry standard 3D software, 3D interface navigation, fundamental 3D theory, character design, modelling, texturing, lighting, skinning, camera animation and rendering. These skills will provide a firm foundation for creating 3D objects and characters.

Key professional skills development:

  • Project management basics
  • Presentation skills
  • Naming conventions and file management

In this subject, you will be introduced to game theory, genre, history and context. You will research and report on the nature of the game industry and analyse the mechanics of game design. Critically review case studies on a variety of game mechanics, including games programming, with gameplay taking a leading role in discovering several classes of games, their structures and characteristics.

Key professional skills development:

  • Collaboration
  • Self-reflection
  • Communication skills
  • Critical thinking

Level Design is a practical subject which introduces the foundational skills and concepts required for game level design. You will learn about the principles of level design, progression and gameplay, as well as exploring the elements required to create effective environmental narratives. You will follow an industry-standard production process, and construct a high fidelity game level using pre-built assets.

Key professional skills development:

  • Understanding iterative design
  • Responding to a brief
  • Reflecting and adapting after feedback

You will be introduced to the core concepts and fundamentals of games scripting. This will involve acquiring fundamental knowledge of game programming languages, understanding data types and how to manipulate them with functions and variables using those languages, and an understanding of scripting game logic. You will build game functionality to create games within the game engine; an essential graphics programming skill for game designers to master.

Key professional skills development:

  • Problem-solving skills
  • Debugging
  • Professional communication
  • Peer evaluation
  • Iteration, and application of feedback

You will expand your existing 3D skills and extend these to animation. The principles of animation will be applied to 3D characters, props, accessories and background assets, using advanced 3D industry standard software. Fundamental animation theory and techniques will be explored and applied, so that students can create convincing body mechanics and engaging, stylised performances. 

Key professional skills development:

  • Time management
  • Communication skills
  • Balancing workload with deliverable due dates
  • Presenting work for feedback

Here you will learn what it takes to bring 3D models to life, utilising the fundamental theories and practises of animation rigging to create a skeleton for organic and hard surface models. You will apply controllers to the skeleton to create an animation-ready rig that could be used in interactive or cinematic media. 

Key professional skills development:

  • Problem solving and planning skills
  • Communication skills when presenting your work
Year 1 - Game Development Lab

Immersive Game Design Experience 1

In the Game Development Lab you will design a range of 3D assets and integrate them into a game engine. The project will be planned and implemented in response to a brief and will involve identifying game development team roles and 3D sculpting of models using industry standard 3D modelling software.

Models will be textured, then undergo optimisation and retopology to ensure their effective operation in a game engine environment, where introductory level game engine programming will be applied. You will utilise a production cycle, modifying assets through multiple iterations in response to testing and peer review. Ethical considerations will be taken into account and applied to the design of game assets.

Key professional skills development:

  • Collaboration
  • Planning
  • Project management
  • Agile methodology
  • Presentation and professional communication skills
  • Responding to feedback
  • Student work by Phillip Lim

Year 2 - Explore

Our Sound Design subject will introduce you to both the creative and technical aspects of sound in digital media. You’ll learn how to record, process, and implement a variety of sounds in different contexts, as well as how to apply sound design principles to enhance communication, meaning, and emotion in your work. These skills can be applied across film, animation, and game design, enabling you to create dynamic and engaging soundtracks in any genre.

Our course content includes a wide range of sound editing tools, techniques, and musical scores, as well as location recording procedures, sound processing and noise reduction, compression and reverberation, and sound production workflow. Throughout the subject, you’ll be required to reflect on your work and make improvements based on feedback, helping you to develop your skills and grow as a sound designer.

By the end of the course, you’ll have the knowledge and practical experience you need to create high-quality soundtracks for a range of digital media projects.

Key professional skills development:

  • Teamwork and time management
  • Copyright and legal considerations and critical listening skills

You will develop advanced techniques and practical skills in 3D asset creation for games programming, building on previous learning in the process of 3D sculpting to create high-quality details and contours in objects and characters. Advanced polygon optimisation techniques will be explored for games.

Advanced 3D modelling, rigging and surfacing skills will be developed and refined to create more sophisticated assets, which will be implemented in real-time. Skills in photogrammetry will also be explored as real-life objects are converted to 3D models ready for implementation in games.

On completion of this subject, you will have produced portfolio pieces consisting of complex 3D game models that demonstrate the confidence and competence industry professionals use in their workflows.

Key professional skills development:

  • Commercial drawing
  • Providing and responding to feedback
  • Peer review
  • Research
  • Following a brief

Acquire skills in developing games for use in consoles. This will involve learning scripting techniques, artificial intelligence, games programming for controllers, optimisation, and console development. This subject raises your skill level in the audio-visual development of game elements, as you successfully complete a full production cycle.

Key professional skills development:

  • Responding to a brief
  • Project management
  • Planning and time management skills
  • Testing and feedback
  • Iterative improvement skills

In this subject, you will work on multiplayer game technologies to enable interaction in real time between players. Working within a game engine, you will learn about areas concerned with networking, interpolation and synchronisation.

Server side and client side logic will be explored, and the types of multiplayer games will be examined as the design elements of cooperative and competitive game structures are considered. You will need to consider ethical issues, reflect on and respond to feedback and peer review of your work.

Key professional skills development:

  • Teamwork and collaboration
  • Giving and receiving feedback
  • Problem solving skills
  • Communication and presentation skills

Learn to become a game designer by acquiring advanced design skills in a game engine environment. Fine control of visual elements will be covered, enabling the creation of complex organic forms such as hair and fur, rippling water, cloth and foliage, creating advanced shaders and scripting VFX.

Particle effects will be explored to enable the creation of objects such as smoke, rain and fire, and may include photogrammetry to capture real world objects in digital 3D form.

Key professional skills development:

  • Problem solving skills
  • Managing a project
  • Integrating complex technical processes into a game design pipeline

The interface between creative arts and culture will be examined in this subject, as theories of genre, communication, cultural reference and semiotics are applied to a selection of prominent examples taken from historical and contemporary sources.

Explore the theoretical underpinning of creative arts practice and critique works through the lens of a range of theoretical perspectives. Social, political and ideological considerations will be discussed and applied to case studies in a variety of forms including film, animation, games and social media. You will look at audience behaviours and demographics, and explore examples of significant directors, designers, artists and art movements.

Key professional skills development:

  • Academic writing skills
  • Engaging in meaningful discussion of contemporary art and media
  • Using critical thinking skills to present
  • Debate and argue positions regarding social analysis and ideology
Year 2 - Cinematic Animation Lab

Immersive Game Design Experience 2

Let us guide you through the advanced implementation of game art in a game engine, including pre-built assets, facial animation, facial rigging, motion capture, voice recording and animation for cut scenes. You will develop pre-production elements such as staging, beats and layout.

A cinematics sequencer track will be implemented, and you will learn to post-produce your games by refining sound, lighting, colour correction and general editing and clean-up of cinematic game elements. This process will involve iterative development, consultation and responding to feedback.. 

Key professional skills development:

  • Teamwork
  • Collaboration
  • Problem solving
  • Critical analysis
  • Project management skills

 

Year 3 - Launch

Freelancing has become one of the major forms of employment in the areas of media and game design. Professional Freelancing will provide valuable information on how to manage as an independent entrepreneur in the creative industries.

The focus will be on legal requirements, finance and monetisation, types of business models, documentation and admin, budgeting, pitching and promotional skills. Examples of successful freelance game designer industry professionals will be examined, and you will research industry and analyse your findings to identify likely areas of opportunity within your field.

Key professional skills development:

  • Networking
  • Professional communication
  • Planning and presentation skills

We immerse you in the future of the creative media industry during the Emerging Insights subject. You will research and report on new and emerging technologies, their potential applications and benefits, and how they could change the nature of the media or games industries.

Investigate contemporary theories and processes and consider how they may shape the next generation. You will get to trial new and current technologies and predict future trends and direction, which will assist you in planning your future creative and career directions in media and games.

Key professional skills development:

  • Maintaining knowledge currency
  • Product analysis
  • Industry networking
  • Professional communication
  • Presentation and reporting

Year 3 - Virtual Production Lab

Immersive Animation Experience 3

The emerging field of virtual production enables realistic combinations of objects, characters and environments to produce composite images. In this subject virtual production technologies and techniques will be studied in detail as you blend virtual environments with live action images.

The subject will cover virtual environments, virtual props and assets, background projections using green screen or live projection, integration of live action images with virtual elements through camera tracking, matching sound, lighting and colour.

Facial motion capture and the use of digital doubles using 3D modelling and animation will be introduced, and the animation and surfacing of 3D creatures and other assets will be enhanced by incorporating particle effects such as explosions, fire, smoke and rain.

Advanced game engine functions will be used to composite image elements and animate components to produce realistic virtual multilevel images.

Key professional skills development:  

  • Creative thinking
  • Problem solving skills
  • Collaboration and teamwork
  • Self-reflection and response to feedback

 

Your final four subjects are all about taking your place as an industry contributor. You’ve got this!

Forge 1 is part one of a subject that runs across two terms, where you learn to operate in a professional team, under workplace-like pressure, applying your knowledge, skills and aptitudes to complete a project to contemporary industry standards. In Forge 1, the focus is on researching client needs and preparing a range of pre-production material required for the development of an industry project.

Planning and project management skills will be sharpened, and pre-visualisation of narrative content will be developed to deliver comprehensive planning materials for a substantial production that will be completed in Forge 2 in the final trimester of study.

  • OPTION 1: The Professional Internship Program

Be immersed in a professional industry organisation where you will develop relevant practical skills oriented toward your chosen career. It will provide you with an opportunity to apply what you know, be mentored, receive feedback and seek opportunities for development in a real-world setting, as well as be exposed to emerging trends and technology impacting your industry. Prior to commencement of the internship, AIT will determine a suitable placement company based on your individual needs and interests.

  • OPTION 2: Professional Project

    You will complete an industry project of your choosing, related to your area of study in game design. While support and feedback will be provided, in this subject you will experience working independently on a creative project off campus with minimal academic interaction. It may be completed independently or in collaboration with peers.

    The project will be conceived and developed for a relevant contextual setting, and be presented as a proposal of a specific task, or solution to a problem or opportunity faced by an organisation or industry. The subject is an opportunity for you to develop and demonstrate self-regulated, independent research and study skills, time and project management and professional communication.

Here we help you search for and prepare yourself for employment. We provide guidelines for how to prepare effective resources that enhance your employment prospects. You will be introduced to interview techniques and personal branding while building a professional internet and social media presence. You will also learn how to produce effective presentations of your highest-grade work for future employers.

Forge 2 is part two of a two-term subject, where you’ll have the opportunity to complete your final game design major work. Throughout the project, which will be completed in teams, you’ll be challenged to develop your speed and efficiency in a collaborative work environment. At the end of the project, your production will be presented to industry representatives, providing you with valuable exposure and networking opportunities.

The subject is designed to help you become familiar with professional project-based work, including briefing, planning, executing, presenting, and reflecting on your work. By completing these tasks, you’ll gain valuable experience and develop key skills such as innovation, self-awareness, teamwork, and learning from both success and failure.

Throughout the project, you’ll be mentored, critiqued, and assessed by industry experts, who will provide feedback on your work and help you to improve your outcomes. By the end of the subject, you’ll have gained valuable experience, developed key skills, and produced an impressive game design project to showcase your abilities to potential employers.

Course Outcomes

  • Game Producer
  • Lead Artist
  • Game Designer
  • Level Designer
  • Full Stack Games Programmer
  • Character/Environment Artist
  • Games Animator
  • Technical Artist
  • Games Design Academic
  • Unreal Engine
  • Maya
  • Zbrush
  • Houdini and Adobe
  • Adobe Creative Cloud
  • Games Design
  • Gameplay Programming
  • Multiplayer Game Development
  • Technical Art (VFX & Procedural Environments)
  • Animation
  • Rigging
  • 3D Modelling
  • Sculpting
  • Texturing
  • Virtual Production
  • Games Project Management
  • Design of a full game level, mechanically and visually, using high-quality game assets.
  • A range of 3D characters and environment assets.
  • A range of rigged and animated game assets: characters and weapons, a fully scripted top-down SHMUP, a first person shooter game demo developed in a team and scripted gameplay mechanics.
  • An action-adventure game demo developed for a console dev kit.
  • An online multiplayer shooter.
  • A game environment focusing on VFX and procedural assets.
  • An animated game cinematic utilising motion capture animation.
  • A Realtime virtual short using live action actors in a film-quality 3D environment
  • Items you work on during your professional internship
  • A Capstone Game Project based on client brief, created with peers from design to publishing

Student work: ‘Soul Seeker’ by Andrew Chiu, Lachlan Canning, Zijian He, Kai Johns, Daniel Miller & Giovanni Pedalino

Our Student Work

Read our Student Testimonials

How to apply

Here at AIT, we care about your creativity, not your ATAR. If you’re a domestic student, then you can apply directly to AIT or via UAC and VTAC.  If you’re an international student, then our registered agent partners can help you to organise everything you’ll need for your AIT application and your application to study in Australia.  

Find out exactly what studying at AIT will cost, with our transparent list of student fees plus learn more about the generous scholarships for both international and domestic students.

Student work: ‘Clockwork’ by Kate Nelson, Joran Apap, Amy Murtagh, Anna Truong and Sang Nguyen

Game image showing characters and gaming world